Every ARC machine you will face topside, grouped by threat level. Click any machine for its full guide — behavior, weak points, the strategy that kills it fastest, and what it drops when scrapped.

Heavy outdoor defense gun with pinpoint long-range fire.

Artillery walker that shells you from beyond line of sight.

Pouncing shock unit that closes distance in one jump.

Flying missile platform that saturates areas with rocket barrages.

Close-quarters blender of spinning blades and bad news.

Rolling incendiary unit that ignites everything in its path.

Static wall-mounted gun guarding interiors.

Armored gun drone with a shielded front and exposed rear thrusters.

Support drone that paints targets for the Bombardier.

Heavy recon platform carrying a lootable cargo vault.

Small spider-like ambusher that leaps and latches onto Raiders.

Walking proximity mine that detonates on contact.

Cheap patrol drone that harasses with light fire.

Unarmed scout that marks you for every ARC unit nearby.

Passive scanner unit that pays out components when breached.
There are 19 ARC machine types in ARC Raiders, from harmless scouts like the Snitch to 4 extreme-threat machines including the Queen and the Matriarch. This encyclopedia covers behavior, weak points and drops for each.
Almost every ARC machine has glowing or yellow-marked components — thruster housings, power cells, joint actuators, optical sensors — that take bonus damage. Shooting armor plate wastes ammo; every machine page here lists its exact weak spots.
The Matriarch is the deadliest machine in the game — a shielded apex boss added in the Cold Snap event, above even the Queen. Both are extreme-threat raid bosses meant for full squads with heavy ordnance.
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