Every weapon in the game ranked S to C for the current balance patch. The ranking weighs PvP dueling power, PvE anti-machine performance and cost-per-raid — click any weapon for full stats, its upgrade chain and the enemies it counters hardest.
Meta-defining weapons that win fights above their cost. If you want the strongest loadout available, build around these.
SUncommon hand cannon that hits like an end-game rifle for a fraction of the cost.
SSlow-firing heavy AR that shreds armor — the boss-killer of choice since the 1.26.0 buff.
SLever-action battle rifle with sniper-grade reach and a two-tap headshot.
SLegendary energy shotgun that morphs into a 100m slug rifle when you aim.
SSemi-auto shotgun with the fastest kill time in the game inside its range.
Strong weapons that compete with S picks in the right hands or the right situation — many are cheaper to field.
ABullpup AR that does everything well — the most forgiving all-rounder in the game.
ADouble-tap burst pistol that duels like a primary weapon.
ASingle-shot break-action that turns 5 Metal Parts into a 100-damage headshot.
A1000-RPM buzzsaw — the highest fire rate in the game.
AMedium-ammo SMG that keeps its bite at ranges other SMGs give up.
ALegendary railgun that one-taps heads and punches through any armor.
AFive-shell anti-ARC launcher — the dedicated boss-armor can opener.
ALegendary rotary beam weapon — 50 rounds of armor-ignoring sustained fire.
Perfectly usable guns with a real weakness: a budget option, a specialist tool, or a weapon that needs upgrades to shine.
BDirt-cheap common SMG that stays useful all game as a loot-run workhorse.
BThe only LMG — a 90-round belt for squads that pick fights with patrols.
BBolt-action with the longest reach in the game — 80 meters of effective range.
BPump shotgun with the biggest single-blast damage of any non-launcher.
BHonest workhorse pistol — 12 rounds, 25-damage headshots, no drama.
BThree-round-burst AR for players who aim in punctuation, not sentences.
BPocket single-shot launcher — 75 armor-piercing damage in your backup slot.
Weapons carried by a gimmick or outclassed at their own role. Some still earn a slot for stealth or early-game economy.
CThe starter pneumatic rifle — accurate, gentle, and outgrown fast.
CBudget full-auto whose tiny magazine keeps interrupting its own arguments.
CIntegrally suppressed pistol — the quietest weapon in the game, not the deadliest.
CThe prestige-piece legendary that loses on paper to a Rare lever gun.
Looking for the best gun of a specific class? Each category has its own ranked page with a stat comparison table.
The current S-Tier weapons are Anvil, Bettina, Renegade, Dolabra, Vulcano. The Anvil stands out as the best value: an Uncommon hand cannon whose 40-damage shots and strong armor penetration outperform weapons that cost far more to field.
There are 24 weapons in ARC Raiders across nine categories — assault rifles, battle rifles, SMGs, shotguns, pistols, hand cannons, LMGs, sniper rifles and special anti-ARC weapons. This tier list ranks all of them.
Rankings weigh PvP dueling power, PvE effectiveness against ARC machines, and cost-per-raid, synthesized from post-patch community consensus and verified in-game stats. Every weapon page explains exactly why it sits in its tier.
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