How Much Does It Cost to Max Your Stash in ARC Raiders? (2026)
Maxing the paid stash path in ARC Raiders costs around 575,000 Coins for 64 to 280 slots, plus +12 permanent slots per Expedition. Here's the real cost, the reset traps, and how to fund it before Expedition 5 closes.

Maxing your ARC Raiders stash costs roughly 575,000 Coins in total — that's the full paid expansion path from the base 64 slots up to the 280-slot ceiling — and on top of that you can earn +12 permanent slots for every Expedition you actually depart on. The first expansion is cheap at 5,000 Coins for 24 extra slots (taking you to 88), and each one after that climbs, with the second at 10,000 and the third at 15,000. Add up the whole ladder and you're looking at 575,000 Coins to buy every stash level.
That's the number that makes people stop and stare at their wallet. After enough runs you learn that stash space isn't a luxury — it's the thing that decides whether you extract with a full bag or leave a Queen part on the ground. If you'd rather not spend three weeks selling trinkets to fund tier 7, topping up with ARC Raiders Coinsfrom $0.49 is the shortcut most Raiders take once they hit the expensive half of the ladder.
What you actually get for the money
Your stash starts small and fills fast. The base stash is 64 slots, and you expand it directly from the Inventory screen using Coins. Each paid upgrade adds 24 slots, level 10 lands you at 280 slots, and since the base stash already counts as level 1, getting there means nine paid upgrades.
One honest caveat: the early prices are well documented, the late ones less so. Later tiers and pricing can shift with balance updates, some players report different values at higher levels, so always read the on-screen purchase prompt before you commit Coins. Treat 575,000 as the ballpark, not gospel.
The three routes to more slots
| Route | What it costs | Slots gained | Permanent? | The catch |
|---|---|---|---|---|
| Stash Expand button | 5,000 Coins rising to ~575,000 total | +24 per tier, up to 280 | Yes | The back half of the ladder is brutally expensive |
| Expedition departure | Full caravan + damage challenge | +12 per Expedition | Yes | Wipes your level, Coins, inventory and Blueprints |
| Ermal (Nomadic Envoys) | ~200,000 in item value, not Coins | +12 | No | Reportedly resets if you depart on an Expedition |
On Ermal specifically: he sits in the Traders area of Speranza, unlocks at Level 25+, and everything he offers is priced in item value rather than Coins. He trades stash space for 200,000 in item value, only certain Epic and Legendary ARC parts qualify, and it's a one-time purchase that reportedly resets if you depart on an Expedition. Numbers quoted by the community vary here, so check his menu yourself before you hoard 200k of Queen parts for nothing.
Field note: I stopped buying stash tiers at 8. The jump from 8 to 9 cost more than my entire month of Bobcat runs and bought me one more shelf of ammo I never used. Cap yourself where your playstyle actually lives.
The Expedition 5 deadline changes the math right now
This is the part that's time-sensitive. The fifth Expedition window opens September 8 at 4 AM PT and closes September 29 at 1 AM PT — three weeks instead of the usual two, and everyone signed up during the window departs when it closes. Completing your Caravan does not sign you up automatically — that trap catches someone every single cycle.
Departing grants +12 permanent stash space and keeps your maps, cosmetics, codex and Raider Tokens, but resets your Raider level, inventory, Coins and Blueprints. Five completed Expeditions caps the permanent Expedition stash bonus at 60 extra slots. It's also reported to be the last planned Expedition before the system pauses, with quest progress now retained and no Last Call period — Embark's own wording is worth reading before you commit, since community write-ups have run ahead of official detail in past cycles.
The practical read: do not buy expensive stash tiers with Coins you're about to lose. If you're departing on the 29th, those Coins are gone. Buy tiers now only if you're staying put.
Funding the ladder without hating your life
A repeatable coin loop beats a lucky run every time:
- Pick one map and learn its trinket spawns. Vendor fodder is the most reliable coin per minute in the game — see our breakdown of the best trinkets to sell for what's actually worth the slot.
- Run mid-risk, not hero-risk. Two clean extracts beat one 300k run you die to a third party on.
- Sell duplicates the moment you land. Dupe Blueprints and partial ammo stacks are pure coin, not storage.
- Use your keys instead of saving them. An unused key is a wasted slot.
- Buy tier by tier. Never sit on 40k waiting for the next tier — banked Coins do nothing for your bag space.
What to bring
- Backpack-heavy loadout over gun-heavy on farm runs
- One decent shield, nothing you'll cry over
- Two healing items, a Grapple or Zipline for fast exits
- Spare stack space before you queue, not after
Related questions
Can you max your stash without doing Expeditions? Yes. The paid path alone goes up to 280 slots across ten levels, and Expeditions only stack extra permanent slots on top of that. Expeditions are entirely optional.
Do stash slots reset when you depart? Your purchased capacity is tied to your account progression, but your contents are not — departing resets inventory, Coins and Blueprints. Ermal's barter expansion is the one people get burned by, since it's reported to disappear on departure while the +12 you earn for completing an Expedition is the part that permanently stays.
Should I upgrade stash or wait for Frozen Trail? Frozen Trail is coming October 8, and Embark has moved to major updates twice a year that are larger in scale and meant to genuinely change how you play. New content usually means new loot categories to store, so slots rarely go to waste — but if you're departing on Expedition 5, spend after the reset, not before. Our Frozen Trail prep guide covers what's worth banking.
Is 280 slots enough? For most players, yes — and honestly 200 with discipline beats 280 with hoarding. Cap your weapon count, mount loose attachments onto stored guns, and refine low-tier materials into higher-tier ones that stack smaller.
Grinding 575,000 Coins the honest way means weeks of trinket runs and a lot of vendor screens, and if you're departing on Expedition 5 you'll be starting that wallet from zero again on September 29. If you'd rather spend that time actually raiding, our ARC Raiders Coins servicefrom $0.49 covers the expensive end of the stash ladder without the farm.


