ARC Raiders Bobcat IV Guide (July 2026): 1.8s TTK, Why It's Trending
The Bobcat IV is ARC Raiders' top close-range SMG right now, with a tested ~1.8-second time-to-kill — here's why demand spiked after Live Update 1.36.0 and how to actually get one.

The Bobcat IV is currently the best close-range PvP weapon in ARC Raiders, deleting a fully-shielded Raider in roughly 1.8 seconds — and that's why it's suddenly one of the most hunted items in the game. After Live Update 1.36.0 (July 7, 2026), which shipped alongside the Fourth Expedition and Trials Season 5, the close-range meta has hardened around this legendary SMG, and blueprint demand has climbed right along with it.
I've run this thing across enough Blue Gate rotations to tell you plainly: it earns the hype, but only if you know what you're walking into. Let's break down what changed, why the Bobcat is the gun everyone's chasing this patch, how to get it, and whether it's worth the grind.

What changed — and why the Bobcat is spiking now
The short version: the durability and weapon-economy overhaul from earlier this year reshaped the whole meta, and the close-range bracket landed squarely in the Bobcat's lap. The latest ARC Raiders patch did more than nerf El Toro — it reshaped the whole PvP meta, making close-range fights less forgiving and burst damage matter more, so several "good enough" weapons no longer keep up once players start using optimized builds.
That opened the door. El Toro is still usable, but it no longer carries bad positioning — which lets weapons like Bobcat 4, Renegade, and Anvil define the patch. In the current live game, the Bobcat 4 is the best overall PvP weapon in the current patch because of its close-range dominance, strong hipfire, and reliable pressure.
The numbers back it up. With 50% reduced max shot dispersion, 45% reduced horizontal recoil, 40% reduced reload time, and +30 durability, a Tier IV Bobcat equipped with a Tier 3 (Blue) Light Mag, a Compensator III, a Horizontal Grip, and Padded Stock can obliterate a Raider in 1.8 seconds — and that doesn't even require landing all shots. At close range, this SMG will delete any player that dares to play rough, even those El Toro players that require 2.5 seconds to land their two 'slugs of certain death.'

Field note: As of Live Update 1.36.0, the headline balance move was actually a big ARC Turbine loot buff, not a weapon nerf. That matters — it means the Bobcat wasn't touched. The gun that was already king kept its crown, and that's exactly the kind of stability that sends demand for a specific item climbing.
One honest caveat: tier lists disagree on the edges. Known disagreements include Tempest and Venator ranking S-tier in April sources but lower in June data, while upgraded lower-rarity weapons like Ferro and Stitcher overperform their base tier due to the durability changes. The Bobcat's close-range spot is one of the more consistent placements, but treat any single ranking as a starting point, not gospel.
What the Bobcat actually is
Don't confuse the base gun with the Tier IV monster. The Bobcat is an epic submachine gun that uses light ammo and leans hard into fire rate over precision — fast and agile but inaccurate and weak against armored ARCs, shredding unarmored targets at close range while struggling in long sightlines or against heavy units unless you commit to upgrades and supporting gear.
That's the whole story of this weapon: base Bobcat is a spray-happy niche pick. Bobcat IV, fully modded, is a top-tier carry. The tier and attachments do the heavy lifting here — which is why the market chatter is specifically about the IV, not the raw blueprint.
How to get the Bobcat blueprint
Here's where you need patience, because the Bobcat has a very low drop chance, making it one of the rarest weapons to acquire in the game. It's not tied to a single guaranteed spawn — but there are ways to stack the odds.
Route 1 — The Locked Gate event on Blue Gate
This is the classic, most-targeted method. Your best chance is during the Locked Gate event on the Blue Gate map. The run, step by step:
- Confirm the event is live. Locked Gate only appears at limited times, so check before you commit a loadout.
- Farm the four keys. After you have all four keys, move to the warehouse complex in the middle of the map above the checkpoint, then input the four keys to open the gate.
- Bank keys safely between runs. If a run fails, use your safe pocket to bank keys over several raids until you're ready to dominate the Locked Gate event.
- Clear the underground and extract. After the loot sweep, the run ends with extraction, then you learn the Bobcat blueprint.
Pro tip: The gate area is a magnet for other squads. Enter cautiously since other players can sit nearby, and plan your extraction around the main gate path because the underground exit route is fixed. I've lost more Bobcat runs to a camper at the gate than to ARC — treat that chokepoint like the most dangerous part of the raid, because it is.
Route 2 — Trials and high-value containers
If Locked Gate isn't up, don't waste the session. Aim for three stars in the Weekly Trials, which has a high chance of granting the Bobcat blueprint. Otherwise, lean on blueprint density: the most consistent thread isn't a single location but the type of container — long gun crates, raider caches, and high-value room loot — with Bobcat tending to appear as a byproduct of that grind rather than a targetable reward.
If you want the full container map, our ARC Raiders blueprint and loot farming guide breaks down which rooms and routes are actually worth your time.
What to bring
- A free or throwaway loadout — go in with a free loadout, since you'll be doing multiple runs until you eventually find the Bobcat or its blueprint.
- Keys or key materials for the Locked Gate underground.
- Safe-pocket discipline to bank a partial key set across raids.
- Patience. This is a volume grind, not a one-run trip.
Is it worth grinding for?
Yes — with a clear head about what you're grinding. A weapon drop is a one-time high roll you lose on death. Blueprints are single-use items that permanently unlock a recipe for your account, and a duplicate Bobcat can be sold for 5,000 Coins or handed to other players who still need it. That's the real value: unlock it once, craft it forever, and you've solved your close-range slot for good.
The catch is time. Because drops are rare and Locked Gate is on a rotation, this can genuinely eat dozens of runs. And remember the durability reality of the current meta — chasing high-rarity weapons while ignoring upgrades is a common mistake, and a fully upgraded Uncommon weapon regularly outperforms a base-level Epic. A base Bobcat won't feel like the god gun; you need the IV upgrade and the right mods before it hits that 1.8-second TTK.
What to expect next
Since Live Update 1.36.0 didn't touch weapon balance, the Bobcat's dominance should hold through Trials Season 5 and the Fourth Expedition. Keep half an eye on the patch notes — the meta here has historically moved on durability tweaks and economy changes rather than raw stat nerfs, so the next shakeup could come from an unexpected direction. For now, the close-range king is stable, and that's precisely why everyone wants one.
Farming the Bobcat blueprint this way can burn a week of Locked Gate rotations and free-loadout runs before it finally drops. If you'd rather skip the RNG and put those hours into actually playing, you can top up with ARC Raiders Coinsfrom $0.80 to fund your loadouts and keep your economy healthy while you chase the meta. It's the low-stress way to stay geared without grinding the same gate for days.


