ARC Raiders S5 Weapon Mod Rush: Why Grips & Barrels Spiked
Weapon mods like Vertical Grip III, Extended Barrel and Lightweight Stock are the hottest equipment in ARC Raiders right now — here's why demand spiked after Update 1.36.0 and Trials Season 5, plus how to get them.

The short version: mods are the hottest equipment in ARC Raiders right now
If you've noticed grips, stocks and barrels flying off shelves lately, here's why: Trials Season 5 launched alongside Update 1.36.0 on July 7, 2026, and the whole season is built around loadout diversity — which means everyone is suddenly re-kitting weapons they'd ignored for months. Items like Vertical Grip III, Extended Barrel, Lightweight Stock, Stable Stock III and the Shotgun Silencer are the ones seeing the biggest surge in player demand.
As of Update 1.36.0, this makes even more sense. Weapons now show their installed mods when dropped on the ground, making it easier to spot a fully-kitted weapon before picking it up. That one change quietly turned attachments into visible, tradeable value — a modded gun on the floor is now obviously worth grabbing, and a bare one obviously isn't.

What changed, and why it matters
Two things landed at once on July 7.
First, the season itself. Season 4 is dead, long live ARC Raiders Trials Season 5, which launches July 7, 2026 at 12:00 UTC and grinds on until September 30, 2026. The important part for your loadout: Season 5 kicks off with weapon-specific ARC damage challenges, new objective types, and the Scorta heavy armor outfit as the season reward.
Weapon-specific challenges are the trigger. When the game tells you to deal damage to a specific ARC with a specific weapon, you can't just spam your comfort gun — you have to make that assigned weapon actually work. This season's theme is loadout diversity, since the developers got tired of one weapon meta-ing every leaderboard into oblivion. That means new objectives built around melee, grenades, and weapon-specific damage instead of just "shoot the biggest gun at everything." That's exactly why the mod market is heating up: a gun you've never touched needs a grip and a stock before it's usable.
Second, the visibility change from 1.36.0 above. Modded weapons are now readable at a glance on the ground, so fully-kitted loot is more coveted and mods carry clearer value.

Field note: After enough Season 5 runs you'll notice the pattern — the objective picks the gun, and the gun picks the mods. Keep a small stash of common grips and barrels for whatever weapon the week throws at you, not just your main. That flexibility is worth more than one perfect legendary build.
What each in-demand mod actually does
Here's the honest breakdown of the equipment currently spiking, based on community testing and the patch data:
- Vertical Grip / Vertical Grip III — Primarily reduces vertical recoil. It offers a 30% ADS Speed Increase in tier 3. The go-to for taming upward kick on sprayers.
- Extended Barrel / Extended Barrel III — The Extended Barrel mod increases bullet velocity by 25%, allowing your shots to reach distant targets faster. It comes with a trade-off, though: 15% increased vertical recoil. In 1.29.0 it was buffed and renamed: Bullet Velocity Bonus increased from 25 to 30%, damage fall off distance increased by 15%, and it was renamed to Extended Barrel III.
- Lightweight Stock — It offers +200% ADS Speed and 50% Recoil/Recovery. Great for turning a slow, heavy gun into a snap-shooter.
- Stable Stock III — Mitigates the time it takes for recoil and dispersion to recover. Ideal for burst weapons where your crosshair needs to settle fast between shots.
- Shotgun Silencer — a muzzle mod exclusive to shotguns. Silencers make shots much quieter, sometimes at the cost of a bit of handling. Stealth shotgun pushes are having a moment given the season's emphasis on close-range objectives.
Worth knowing before you overspend: community testing found that low-rarity mods are often the best value — high-rarity Tier 3 mods don't help much more than Tier 1-2 but cost significantly more and have penalties. Several Tier III muzzle mods also burn durability faster, meaning more repairs and material cost over a long raid.
How to get them: the step-by-step
Mods come from three places. They can be crafted at the Gunsmith, found in raids, or bought from the Tian Wen vendor. Here's the run plan I'd use this season:
- Craft the basics first. Attachments are weapon modifications crafted at your Gunsmith bench — higher bench levels unlock higher-tier mods (I, II, III) that give stronger bonuses like more recoil reduction, tighter spread, and bigger mags. Level your bench and you unlock more of them.
- Hunt blueprints for the Tier 2/3 stuff. You can't craft the higher tiers until you loot the recipe — extract with the blueprint and it unlocks at your bench. Grip, stock and silencer blueprints are exactly what people are chasing right now.
- Loot fully-kitted guns. Thanks to 1.36.0, you can now see a weapon's mods on the ground before picking it up — grab the kitted ones off crates and downed Raiders.
- Match the mod to the weekly objective. Don't over-invest. For routine farming, run cheap Tier I mods; save Tier III for high-value runs.
Field note: Don't bring your best kit into a coin-flip raid. When you die, you lose your equipped gear — expensive mods included. I run a green/gray setup for scouting and Trials grinding, and only bolt on the Tier III barrel when a run is genuinely worth it. Losing a Vertical Grip I stings for about two seconds; losing a stack of rare components hurts for a week.
If you want a deeper priority order on which grip, stock and silencer to chase first, our breakdown of S5 mod blueprint priorities lines them up in the order that actually pays off this season.
Are they worth grinding for?
Yes — but read the rarity trap above. The mods spiking in demand (Vertical Grip III, Extended Barrel, Lightweight Stock, Stable Stock III, Shotgun Silencer) are exactly the ones that make an unfamiliar weapon feel shootable, which is precisely what Season 5 forces you to do. That's why they're moving. But a green grip on the right gun often outperforms an expensive Tier III on the wrong one, so buy or craft with the objective in mind, not the rarity number.
What to expect next
Season 5 runs a long time. It runs until September 30, 2026 — a roughly 12-week season. That means weapon-specific challenges will keep rotating for nearly three months, so demand for a broad spread of mods isn't a one-week spike — it's the baseline for the whole season. Expect grips, stocks and silencers to stay hot, and keep a flexible mod stash rather than committing everything to one build.
What to bring for Season 5 mod hunting:
- 2-3 cheap grips (Vertical + Angled) for whatever gun the week assigns
- One Extended Barrel for ranged objectives
- A Lightweight or Stable Stock depending on your assigned weapon's fire pattern
- A Shotgun Silencer if you're pushing close-range stealth objectives
- Spare common components to re-craft on the fly
Collecting the right blueprints and farming the components for a full set of Tier III mods across several weapons is genuinely a multi-day grind, especially when the weekly objective keeps changing the gun on you. If you'd rather spend the season actually climbing toward Cantina Legend instead of farming Gunsmith mats, ARC Raiders Coinsfrom $0.80 let you skip straight to buying the mods and loadouts you need from vendors.


