Forza Horizon 6 Tuning Calculator

Enter your car's weight, front weight distribution and the slider ranges the game shows in the tuning menu. The calculator applies the community weight-distribution formula — (Max − Min) × axle weight % + Min — to output spring, anti-roll bar, rebound and bump starting points, alongside tire pressure, alignment, differential and gearing baselines.

Your car

Your car

Drivetrain

Build type

In-game slider ranges

In-game slider ranges

Each tuning slider shows its min and max — copy them here. They differ per car and suspension upgrade.

Your starting tune

SpringsFront 568 lb/inRear 532 lb/in
Anti-roll barsFront 34.3Rear 31.7
Rebound stiffnessFront 10.9Rear 10.1
Bump stiffnessFront 6.5Rear 6.1

Static per-corner load check (weight × axle % ÷ 2)

Baseline reference tables

Settings that don't depend on sliders: proven starting values for tire pressure, alignment, differential and gearing used across the Forza tuning community.

Tire pressure (PSI)

Compound / buildFrontRear
Stock / Sport / Rally25 PSI25 PSI
Semi-slick / Slick30–33 PSI30–33 PSI
Offroad15–20 PSI15–20 PSI
Drift30 PSI28–30 PSI

Alignment baseline (grip build)

Camber

F −1.0° to −1.5° · R −0.5° to −1.0°

Toe

F 0.0° · R 0.0°

Caster

5.5° to 7.0°

Differential baseline (race diff)

  • RWD

    Acceleration
    40–60%
    Deceleration
    20–40%
    Center balance (rear)
    —
  • FWD

    Acceleration
    20–30%
    Deceleration
    0–10%
    Center balance (rear)
    —
  • AWD

    Acceleration
    40–60%
    Deceleration
    20–40%
    Center balance (rear)
    60–70%

Gearing: the final-drive method

  1. Run the car up through the gears on a long straight and note where it tops out.
  2. If it hits the rev limiter in top gear before the straight ends, lengthen the final drive (slide left). If it never reaches the top of the powerband, shorten it (slide right).
  3. Leave individual gears alone until the final drive is right — most cars only need the one slider.
  4. For drag builds, set the final drive so the car crosses the finish line just as it tops out in final gear.

Formulas and baselines last verified 2026-08-18. All outputs are starting points — test and adjust on track.

Skip the grind, keep the tune

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FAQ

What formula does this calculator use?

The weight-distribution interpolation used across Forza titles: Setting = (SliderMax − SliderMin) × axle weight % + SliderMin, applied per axle to springs, anti-roll bars and rebound, with bump stiffness set to roughly 60% of rebound. Offroad and drift builds are softened from the raw result.

Are these final race tunes?

No — they're starting points, the same stance every serious tuning guide takes. The formula puts you in the right region; lap testing and small adjustments from there beat any calculator.

Where do I find my car's weight and distribution?

Both are on the car's stats screen, and weight updates live in the upgrade menu as you add or remove parts. The slider min/max values appear on each slider inside the tuning menu.

Does it work for every car in FH6?

Yes. Because it interpolates within your car's own slider ranges rather than using fixed numbers, it adapts to any car, any suspension upgrade and any PI class automatically.

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